Teaching Coding and Critical Thinking


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Kubo Robot

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In 2010, Ross Morrison McGill founded @TeacherToolkit from a simple Twitter account through which he rapidly became the 'most followed teacher on social media in the UK'. In 2015, he was nominated as one of the '500 Most Influential People in Britain' by The Sunday...
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How can your school get started with coding in the primary classroom?

In a connected world, teaching coding is a critical thinking skill and is something all pupils should be taught.

Imagine if there was a resource for primary school pupils, regardless of skill or ability, to support their starting point in programming language? Well, there is!

When teaching critical thinking, such as problem solving, creativity or collaboration, KUBO supports pupils in learning how to solve over 100 different tasks, building on from one problem to another.

When problem solving, we work forwards if we have prior knowledge and are familiar with the scenario. We work backwards when we need to work out how to solve problems, and if we do not have this prior information. KUBO is designed specifically to enhance thinking skills, programming language, communication and the development of prior knowledge.

The puzzle-like concepts used support curriculum design and pedagogical approaches used in the classroom. Providing online and classroom-based learning, KUBO is perfect for curriculum approaches post-pandemic.

 

Hands-on learning

With KUBO, the benefits of coding to support pupils to learn, manipulating visual and spatial functions helps to develop their knowledge. No extra devices are needed. The product is small enough to be used by an individual and large enough to be used by a small group of students. This supports independence as well as peer-to-peer collaboration; designed specifically for pupils aged 4 to 10+.

Digital learning

Pupils are taught how to code through KUBOs unique TagTile® programming language which makes it easy for pupils and teachers to make cross-curricular exercises. The homework portal KUBO Play, reports insights that allow teachers to adapt in-classroom teaching to meet pupils’ competence levels. Pupils are also provided with a personalised learning pathway to suit their needs.

Blended learning

Using a blended learning approach, schools can support pupils with better inclusion, increased learning outcomes for particular aspects of the curriculum, as well as the online analytics to help teachers plan better lessons. KUBO on your curriculum makes it an ideal resource for introducing coding at an early age.

I’ve seen lots of edtech products in my life as a teacher and education-blogger. KUBO robot provides the opportunity to engage children in collaboration, critical thinking and communication-designed activities.

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